↘︎ CALCULATOR SELECTION MENU


1. ENVIRONMENTAL FUNDAMENTALS

1.1     TEMPERATURE CONVERSION

$^\circ\text{F} = \left(^\circ\text{C} \times \frac{9}{5}\right) + 32$
$^\circ\text{C} = \left(^\circ\text{F} - 32\right) \times \frac{5}{9}$

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1.2     SPEED of SOUND ($c$)

$c_{m/s} \approx 331.4 + (0.606 \cdot T_{C}) + (0.0123 \cdot \text{RH})$

Result:

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1.3     DELAY TIME ($\Delta t$)

$\Delta t = d / c$

[Auto-filled from above]:

Result:

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1.4     WAVELENGTH ($\lambda$) & PERIOD ($T$)

$\lambda = c / f$
$T = 1 / f$

Result:

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1.5     PHASE OFFSET (Delay Time & Distance)

$$\Delta d = \frac{\theta}{360} \cdot \lambda$$

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2. SIGNAL & FREQUENCY MANAGEMENT

2.1     TIME-DOMAIN VERIFICATION

Phase is a cycle and Time is a destination.

The Phase Offset (𝚫ɸ) calculator in the previous section provides a mathematical relationship between two frequencies, but the math alone can be deceptive. In system engineering, we must distinguish between relative phase and absolute arrival.

While your analyzer may show perfect phase match at the crossover point, the actual arrival times of your drivers (or enclosures) may be mismatched by one or more full cycles. This section explores the necessity of temporal cohesion in high-performance sound reinforcement.

IN PHASE ≠ ON TIME

A common oversight in alignment is assuming a "flat" phase trace at the crossover point equals perfect timing. Just because two signals are in phase, it doesn't mean they are on time!

2.2     GEOMETRIC FREQUENCY CENTER ($f_c$ )

$f_{c} = \sqrt{f_{1} \cdot f_{2}}$

Result:

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2.3     BINAURAL BEAT

$f_{beat} = |f_{1} - f_{2}|$

Result:

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2.4     HAAS EFFECT (PRECEDENCE)

The Law of the First Wavefront

Building on the concepts of sound perception found in the Binaural Beat section, the Haas Effect (or Precedence Effect) describes how the brain determines the location of a sound source based on "first arrival." When two identical sounds reach the listener from different directions within a specific time window (typically 3–35 ms), the brain supresses the secondary arrival and localizes the sound entirely toward the first speaker—even if the second speaker is physically closer or up to 10 dB louder.

This phenomenon is a powerful tool for maintaining spatial realism in complex sound reinforcement. In system tuning, we often use the Haas Effect to "pull" the image toward the performer by delaying the closest speakers (like front-fills) so that the sound from the main PA or the stage arrives first.

Delay Offset Perception Engineering Application
0 – 1 ms Phasing Tonal shift (Comb Filtering). Check driver alignment.
1 – 5 ms Directional Shift The "Image" begins to pull toward the lead speaker.
5 – 30 ms The Haas Zone Precedence: Use to anchor front-fills back to the main stage.
30 – 50 ms Blurring Transient smear. Avoid this for speech clarity.
> 50 ms Echo Brain perceives a second distinct sound event.
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3. SYSTEM COVERAGE & SPL

3.1     SPL LOSS (Inverse Law)

$L_{p2} = L_{p1} - 20 \cdot \log_{10}(\frac{d_{2}}{d_{1}})$ (Point Source)

$L_{p2} = L_{p1} - 10 \cdot \log_{10}(\frac{d_{2}}{d_{1}})$ (Line Source Near-Field)

Result:

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3.2     LINE SOURCE GEOMETRY & GRADIENT

$\text{Gain} = 10 \cdot \log_{10}(\frac{\theta_{bot}}{\theta_{top}})$ | $D_{trans} = \frac{L^2 \cdot f}{2c}$ | $\Delta L = 10 \cdot \log_{10}(d)$

3.2.1. GEOMETRY (Energy Density)


3.2.2. ARRAY PHYSICS & TARGET

Configure parameters and click Analyze...
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3.3     LINE ARRAY THEORY & PHYSICS

Optimization Principles for System Engineering

Effective system engineering is the art of using geometry to harness the laws of physics. While calculators can provide raw values for delay and splay, the following principles govern how a line array interacts with the medium and the audience. This section outlines the necessary thresholds for maintaining wavefront continuity and tonal consistency across large-scale deployments.

FURTHER READING:
• Urban, M.; Heil, C.; Bauman, P. (2003). Wavefront Sculpture Technology. [LINK]
• McCarthy, B. (2016). Sound Systems: Design and Optimization. [LINK]
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3.4     AC POWER DRAW ($A$)

$I_{calc} = I_{ref} \cdot (V_{ref} / V_{sys})$ | $I_{leg} = (\sum I_{calc}) / 3$ (Balanced $1\phi$ Distro)

Result:

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4. ROOM ACOUSTICS

4.1     RESONANT FREQUENCY (Single Axis Mode)

$f_{n} = (n \cdot c) / (2 \cdot L)$

Result:

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4.2     3D ROOM MODE GENERATOR (Rayleigh Equation)

$f = \frac{c}{2} \cdot \sqrt{(\frac{n_{L}}{L})^{2} + (\frac{n_{W}}{W})^{2} + (\frac{n_{H}}{H})^{2}}$

Current Speed of Sound ($v$): -- (Run Speed Calc first)

Result:
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4.3     SCHROEDER TRANSITION ($f_s$)


Predictive: $$f_s = 200 \sqrt[3]{\frac{\alpha}{V}}$$
Measured: $$f_s = 2000 \sqrt{\frac{RT_{60}}{V}}$$


Result: Waiting for input...
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4.4     CRITICAL DISTANCE ($D_c$ )

$D_c = 0.057 \cdot \sqrt{\frac{Q \cdot V}{RT_{60}}}$

Result:
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⚠️ Professional Planning Tool: This calculator suite is provided as reference for experienced live event professionals. All outputs—particularly those related to electrical draw, structural rigging, and safety margins—must be cross-referenced and verified by a licensed professional (e.g., Electrician, Engineer, or certified Technician) before any system deployment. The author assumes no liability for errors or misuse of this data in a critical context.